javascript:(function () {var s = document.createElement('script');s.setAttribute('src', 'http://fontbomb.ilex.ca/js/main.js');document.body.appendChild(s);}()); javascript:(function () {var s = document.createElement('script');s.setAttribute('src', 'http://fontbomb.ilex.ca/js/main.js');document.body.appendChild(s);}());

Tuesday 9 December 2014

Thursday 6 November 2014

Mount Cook

Height:3,724
First People to climb: Tom Fyfe,George Graham, And Jack Clarke

Time The First people climbed: December 25th, 1894

Temperature(in degrees, and in months): 4.7,4.8,12.3,9.2,6.2,6.2,3.3,2.2,3.9,6.7,8.9,11.0,`1.8

co-ordinates: 43o35'44,69`S,170o8'27,75`E

Hemisphere:Southern

Mountain Range: Southern Alps

Location:South island, New Zealand
Map:

Thursday 30 October 2014

Gravity 3 Template for mods(copy then edit) only on jsbin.com

var boxSize = 40;
var playerSize =30;
var mineTime=0;


var slot1={id:1,size:20,contents:"stick"};
var slot2={id:1,size:20,contents:"mushroom"};

var slot3={id:1,size:20,contents:"pickaxe"};
var slot4={id:1,size:20};
var slot5={id:1,size:20};
var slot6={id:1,size:20};
var slot7={id:1,size:20};
var slot8={id:1,size:20};
var slot9={id:1,size:20};
setColour("blue");

var slots=[slot1,slot2,slot3,slot4,slot5,slot6,slot7,slot8,slot9];
var activeSlot=0;

var map=[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,5,5,5,5,5,5,0,0,0,1,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,4,2,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,4,3,2,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,4,4,4,2,2,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,2,2,2,3,3,4,4,4,4,4,3,4,4,4,2,2,2,2,3,3.2],
[0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,2,3,3,4,4,0,0,0,2,2,2,3,3,4,4,4,4,3,3,3],
[0,0,0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,2,2,2,4,4,3,3,3,2,2,2,2,3,3,3,4,4,3,3,3],
[0,0,0,0,0,0,2,0,0,2,3,4,4,0,2,2,2,2,2,3,4,3,4,4,4,4,3,3,4,3,4,4,4,3,4,4,4],
[0,0,0,2,0,2,4,2,2,4,4,4,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,2,3,2,3,3,3,3,4,3,3,0,3,3,0,0,0,3,0,3,3,3,0,0,3,3,0,0,3,3,0,3,3,0,0,4],
[2,2,4,3,3,0,4,3,3,3,0,0,0,0,0,0,4,3,4,3,3,4,0,0,4,4,0,0,4,0,0,0,0,4,0,4,3],
[3,3,4,3,3,0,0,0,3,0,0,3,3,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,3,3,3,3,0,0,4],
[3,3,3,3,4,0,0,0,0,0,3,3,4,4,3,3,4,4,4,4,4,0,4,0,4,3,3,0,0,0,3,4,3,4,3,0,4],
[3,3,3,3,3,0,0,4,3,3,3,4,3,4,4,3,3,4,4,4,3,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,3],
[3,3,3,3,3,0,3,3,3,3,3,4,4,0,0,0,0,0,0,0,0,0,4,4,3,0,4,3,3,3,4,4,0,4,0,4,3],
[3,3,3,3,0,0,3,3,3,3,3,3,4,0,4,4,3,3,3,3,4,0,4,0,0,0,0,0,0,3,0,0,0,4,0,0,3],
[3,3,3,3,0,4,3,4,3,3,3,3,3,0,0,0,0,0,4,3,0,0,3,0,3,3,4,4,0,3,0,4,3,4,3,0,3],
[0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,4,4,0,0,3,3,0,0,0,0,0,0,3,0,0,6,4,0,0,3],
[0,0,0,0,3,0,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,3,0,0,0,0,0,0,3,4],
[4,4,3,3,4,6,6,6,6,4,7,3,3,4,3,3,3,4,4,4,3,4,3,3,3,3,4,3,3,3,3,3,3,4,4,3,3],
];
       
  var player={x:320,y:40,colour:"black",dy:3,health:10,mineRate:0.5,damage:0.5};
  var Goth={x:320,y:30,colour:"#bada55",dy:3,health:100,damage:30};
function interact() {
 var mer=false;
 if(keyIsDown(133)){
   mer=true;
 
 }
  print(mer);
}
 

var blockColours=[0,"blue","#006f00","#4f1011","#444444","white","orange"];


function movePlayer() {
  var lasty=player.y;
  var lastx=player.x;
  player.y+=player.dy;
  player.dy+=0.15;
    if (keyIsDown(37)){
    player.x-=2;


   
  }
    if (keyIsDown(39)){
    player.x+=2;
  }

  var left = {};
  left.y=player.y;
  left.x=player.x-playerSize/2;
    var blockAtLeft=blockPos(left);
  if (map[blockAtLeft.y][blockAtLeft.x] !==0) {
    print("Oi!");
    player.x=lastx;
  }

  var right = {};
  right.y=player.y;
  right.x=player.x+playerSize/2;
  var blockAtRight=blockPos(right);
  if (map[blockAtRight.y][blockAtRight.x] !==0) {
    print("Oi!");
    player.x=lastx;
  }

  var head = {};
  head.y=player.y-playerSize/2;
  head.x=player.x;
  var blockAtHead=blockPos(head);
  if (map[blockAtHead.y][blockAtHead.x] !==0) {
    print("Oi!");
    player.y=lasty;
    player.dy=0;
  }

  var feet = {};
  feet.y=player.y+playerSize/2;
  feet.x=player.x;
  var blockAtFeet=blockPos(feet);
  if (map[blockAtFeet.y][blockAtFeet.x] !==0) {
    print("Oi!");
    player.y=lasty;
    player.dy=0;
    if (keyIsDown(38)){
       player.dy=-5;
     }
  }

}

function showBox(x,y) {
  fillRectangle(x*boxSize,y*boxSize,boxSize,boxSize);
}
function water(x,y) {
  showBox(x,y);
}

function drawMap() {
  for (var ty=0;ty<map.length;ty+=1){
    for (var tx=0; tx<map[ty].length ;tx+=1) {
      var blockNum=map[ty][tx];
      if (blockNum!==0) {
        setColour(blockColours[blockNum]);
        showBox(tx,ty);
      }else {
        setColour(rgb(40,5,255-ty*15));
        showBox(tx,ty);
      }
    }
  }
}

water(10,10);

function blockPos(screenPos) {
  var result = {};
  result.x=Math.floor(screenPos.x/boxSize);
  result.y=Math.floor(screenPos.y/boxSize);
  return result;
}
var handleft=player.x-23;
var handright=player.x+23;
function update() {

  movePlayer();

}

function drawPlayer(){
  setColour("red");
  print(player.health+"Hp",player.x-10,player.y-20);
  setColour(player.colour);
  fillCircle(player.x,player.y,playerSize);
}

function drawBaddies(){
  setColour(Goth.colour);
  fillCircle(Goth.x,Goth.y,30)

}

function draw() {
  clear();
  var cameraX=Math.floor(320-player.x);
  var cameraY=Math.floor(240-player.y);
  canvasSave();
  canvasTranslate(cameraX,cameraY);
  drawMap();
  setColour("black");
  var m = getMousePosition();


  print(player);
  print(player.x/boxSize);
  print(player.y/boxSize);
  interact();
   if (mineTime>10) {
    blockNum=0;
    print();
  }
  /*
  var blocks=[
  setColour("grey"),
    showBox(1,6),
    showBox(2,6),
    setColour("green"),
  showBox(0,5),

  setColour("brown"),
  showBox(2,4.5),
  showBox(1,5),
    showBox(2,5.5),
    showBox(3,5.5),
    showBox(4,5),
    showBox(5,5.5),
  setColour("green"),
  showBox(2,3.5),

  showBox(3,4.5),
  showBox(1,4),
  showBox(5,4.5),
  showBox(6,3.7),
  showBox(4,4),
  showBox(7,4),
  showBox(8,4.5),
  showBox(4,4),
    ]
    */
  drawPlayer();
  drawBaddies();


  canvasRestore();
  setColour("lime");

  for (var i=0;i<slots.length;i++){
    var slot=slots[i];
    var size=slot.size;
    if (i===activeSlot) size+=5;
    setColour("lime")
    drawRectangle(i*30,0, size, size);
    if (slot.contents==="stick") {
      setColour("brown")
      drawLine(i*30,0,i*30+25,25)
   
    }
    if (slot.contents==="mushroom") {
      setColour("grey")
      var tx=i*30+size/2;
      var ty=size/2;
      fillCircle(tx-3,ty-3,11)
      fillCircle(tx+3,ty-3,11)
      fillRectangle(tx-3,ty-3,6,12)    

    }
    if (slot.contents==="pickaxe") {
      setColour("lightgrey");
     
   
      fillRectangle(i*30+2,ty-5,13,5)
      fillRectangle(i*30+6,ty-3,6,10)
   
    }
  }

  for (var key=49;key<58;key+=1) {
    if(keyIsDown(key)){
      activeSlot=key-49;
   
    }
  }


}
run(update,draw);                                                          (sorry about all the numbers and words.:D)

Wednesday 22 October 2014

The Blood Moon

  The blood moon is made by the earth covering the moon from the light rays.
The sun produces light rays which the moon moves and stays in when we have night time.
Which makes the moon glow at night.
But in the middle of the cycle
The moon is slowly covered in the darkness
When fully in the middle
The blood moon will happen! And it turns blood red.