MCMeep238 and DEATHCAP!!!!!!!
The Gaming Bros
Tuesday 9 December 2014
The DRILL3R
The DRILL3R is an EV3 robot that has a drill on one arm, and a spinning shield on the other.arm
Thursday 6 November 2014
Mount Cook
Height:3,724
First People to climb: Tom Fyfe,George Graham, And Jack Clarke
Time The First people climbed: December 25th, 1894
Temperature(in degrees, and in months): 4.7,4.8,12.3,9.2,6.2,6.2,3.3,2.2,3.9,6.7,8.9,11.0,`1.8
co-ordinates: 43o35'44,69`S,170o8'27,75`E
Hemisphere:Southern
Mountain Range: Southern Alps
Location:South island, New Zealand
Map:
First People to climb: Tom Fyfe,George Graham, And Jack Clarke
Time The First people climbed: December 25th, 1894
Temperature(in degrees, and in months): 4.7,4.8,12.3,9.2,6.2,6.2,3.3,2.2,3.9,6.7,8.9,11.0,`1.8
co-ordinates: 43o35'44,69`S,170o8'27,75`E
Hemisphere:Southern
Mountain Range: Southern Alps
Location:South island, New Zealand
Map:
Thursday 30 October 2014
Gravity 3 Template for mods(copy then edit) only on jsbin.com
var boxSize = 40;
var playerSize =30;
var mineTime=0;
var slot1={id:1,size:20,contents:"stick"};
var slot2={id:1,size:20,contents:"mushroom"};
var slot3={id:1,size:20,contents:"pickaxe"};
var slot4={id:1,size:20};
var slot5={id:1,size:20};
var slot6={id:1,size:20};
var slot7={id:1,size:20};
var slot8={id:1,size:20};
var slot9={id:1,size:20};
setColour("blue");
var slots=[slot1,slot2,slot3,slot4,slot5,slot6,slot7,slot8,slot9];
var activeSlot=0;
var map=[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,5,5,5,5,5,5,0,0,0,1,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,4,2,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,4,3,2,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,4,4,4,2,2,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,2,2,2,3,3,4,4,4,4,4,3,4,4,4,2,2,2,2,3,3.2],
[0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,2,3,3,4,4,0,0,0,2,2,2,3,3,4,4,4,4,3,3,3],
[0,0,0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,2,2,2,4,4,3,3,3,2,2,2,2,3,3,3,4,4,3,3,3],
[0,0,0,0,0,0,2,0,0,2,3,4,4,0,2,2,2,2,2,3,4,3,4,4,4,4,3,3,4,3,4,4,4,3,4,4,4],
[0,0,0,2,0,2,4,2,2,4,4,4,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,2,3,2,3,3,3,3,4,3,3,0,3,3,0,0,0,3,0,3,3,3,0,0,3,3,0,0,3,3,0,3,3,0,0,4],
[2,2,4,3,3,0,4,3,3,3,0,0,0,0,0,0,4,3,4,3,3,4,0,0,4,4,0,0,4,0,0,0,0,4,0,4,3],
[3,3,4,3,3,0,0,0,3,0,0,3,3,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,3,3,3,3,0,0,4],
[3,3,3,3,4,0,0,0,0,0,3,3,4,4,3,3,4,4,4,4,4,0,4,0,4,3,3,0,0,0,3,4,3,4,3,0,4],
[3,3,3,3,3,0,0,4,3,3,3,4,3,4,4,3,3,4,4,4,3,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,3],
[3,3,3,3,3,0,3,3,3,3,3,4,4,0,0,0,0,0,0,0,0,0,4,4,3,0,4,3,3,3,4,4,0,4,0,4,3],
[3,3,3,3,0,0,3,3,3,3,3,3,4,0,4,4,3,3,3,3,4,0,4,0,0,0,0,0,0,3,0,0,0,4,0,0,3],
[3,3,3,3,0,4,3,4,3,3,3,3,3,0,0,0,0,0,4,3,0,0,3,0,3,3,4,4,0,3,0,4,3,4,3,0,3],
[0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,4,4,0,0,3,3,0,0,0,0,0,0,3,0,0,6,4,0,0,3],
[0,0,0,0,3,0,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,3,0,0,0,0,0,0,3,4],
[4,4,3,3,4,6,6,6,6,4,7,3,3,4,3,3,3,4,4,4,3,4,3,3,3,3,4,3,3,3,3,3,3,4,4,3,3],
];
var player={x:320,y:40,colour:"black",dy:3,health:10,mineRate:0.5,damage:0.5};
var Goth={x:320,y:30,colour:"#bada55",dy:3,health:100,damage:30};
function interact() {
var mer=false;
if(keyIsDown(133)){
mer=true;
}
print(mer);
}
var blockColours=[0,"blue","#006f00","#4f1011","#444444","white","orange"];
function movePlayer() {
var lasty=player.y;
var lastx=player.x;
player.y+=player.dy;
player.dy+=0.15;
if (keyIsDown(37)){
player.x-=2;
}
if (keyIsDown(39)){
player.x+=2;
}
var left = {};
left.y=player.y;
left.x=player.x-playerSize/2;
var blockAtLeft=blockPos(left);
if (map[blockAtLeft.y][blockAtLeft.x] !==0) {
print("Oi!");
player.x=lastx;
}
var right = {};
right.y=player.y;
right.x=player.x+playerSize/2;
var blockAtRight=blockPos(right);
if (map[blockAtRight.y][blockAtRight.x] !==0) {
print("Oi!");
player.x=lastx;
}
var head = {};
head.y=player.y-playerSize/2;
head.x=player.x;
var blockAtHead=blockPos(head);
if (map[blockAtHead.y][blockAtHead.x] !==0) {
print("Oi!");
player.y=lasty;
player.dy=0;
}
var feet = {};
feet.y=player.y+playerSize/2;
feet.x=player.x;
var blockAtFeet=blockPos(feet);
if (map[blockAtFeet.y][blockAtFeet.x] !==0) {
print("Oi!");
player.y=lasty;
player.dy=0;
if (keyIsDown(38)){
player.dy=-5;
}
}
}
function showBox(x,y) {
fillRectangle(x*boxSize,y*boxSize,boxSize,boxSize);
}
function water(x,y) {
showBox(x,y);
}
function drawMap() {
for (var ty=0;ty<map.length;ty+=1){
for (var tx=0; tx<map[ty].length ;tx+=1) {
var blockNum=map[ty][tx];
if (blockNum!==0) {
setColour(blockColours[blockNum]);
showBox(tx,ty);
}else {
setColour(rgb(40,5,255-ty*15));
showBox(tx,ty);
}
}
}
}
water(10,10);
function blockPos(screenPos) {
var result = {};
result.x=Math.floor(screenPos.x/boxSize);
result.y=Math.floor(screenPos.y/boxSize);
return result;
}
var handleft=player.x-23;
var handright=player.x+23;
function update() {
movePlayer();
}
function drawPlayer(){
setColour("red");
print(player.health+"Hp",player.x-10,player.y-20);
setColour(player.colour);
fillCircle(player.x,player.y,playerSize);
}
function drawBaddies(){
setColour(Goth.colour);
fillCircle(Goth.x,Goth.y,30)
}
function draw() {
clear();
var cameraX=Math.floor(320-player.x);
var cameraY=Math.floor(240-player.y);
canvasSave();
canvasTranslate(cameraX,cameraY);
drawMap();
setColour("black");
var m = getMousePosition();
print(player);
print(player.x/boxSize);
print(player.y/boxSize);
interact();
if (mineTime>10) {
blockNum=0;
print();
}
/*
var blocks=[
setColour("grey"),
showBox(1,6),
showBox(2,6),
setColour("green"),
showBox(0,5),
setColour("brown"),
showBox(2,4.5),
showBox(1,5),
showBox(2,5.5),
showBox(3,5.5),
showBox(4,5),
showBox(5,5.5),
setColour("green"),
showBox(2,3.5),
showBox(3,4.5),
showBox(1,4),
showBox(5,4.5),
showBox(6,3.7),
showBox(4,4),
showBox(7,4),
showBox(8,4.5),
showBox(4,4),
]
*/
drawPlayer();
drawBaddies();
canvasRestore();
setColour("lime");
for (var i=0;i<slots.length;i++){
var slot=slots[i];
var size=slot.size;
if (i===activeSlot) size+=5;
setColour("lime")
drawRectangle(i*30,0, size, size);
if (slot.contents==="stick") {
setColour("brown")
drawLine(i*30,0,i*30+25,25)
}
if (slot.contents==="mushroom") {
setColour("grey")
var tx=i*30+size/2;
var ty=size/2;
fillCircle(tx-3,ty-3,11)
fillCircle(tx+3,ty-3,11)
fillRectangle(tx-3,ty-3,6,12)
}
if (slot.contents==="pickaxe") {
setColour("lightgrey");
fillRectangle(i*30+2,ty-5,13,5)
fillRectangle(i*30+6,ty-3,6,10)
}
}
for (var key=49;key<58;key+=1) {
if(keyIsDown(key)){
activeSlot=key-49;
}
}
}
run(update,draw); (sorry about all the numbers and words.:D)
var playerSize =30;
var mineTime=0;
var slot1={id:1,size:20,contents:"stick"};
var slot2={id:1,size:20,contents:"mushroom"};
var slot3={id:1,size:20,contents:"pickaxe"};
var slot4={id:1,size:20};
var slot5={id:1,size:20};
var slot6={id:1,size:20};
var slot7={id:1,size:20};
var slot8={id:1,size:20};
var slot9={id:1,size:20};
setColour("blue");
var slots=[slot1,slot2,slot3,slot4,slot5,slot6,slot7,slot8,slot9];
var activeSlot=0;
var map=[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,5,5,5,5,5,5,0,0,0,1,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,4,2,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,4,3,2,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,4,4,4,2,2,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,2,2,2,3,3,4,4,4,4,4,3,4,4,4,2,2,2,2,3,3.2],
[0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,2,2,3,3,4,4,0,0,0,2,2,2,3,3,4,4,4,4,3,3,3],
[0,0,0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,2,2,2,4,4,3,3,3,2,2,2,2,3,3,3,4,4,3,3,3],
[0,0,0,0,0,0,2,0,0,2,3,4,4,0,2,2,2,2,2,3,4,3,4,4,4,4,3,3,4,3,4,4,4,3,4,4,4],
[0,0,0,2,0,2,4,2,2,4,4,4,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,2,3,2,3,3,3,3,4,3,3,0,3,3,0,0,0,3,0,3,3,3,0,0,3,3,0,0,3,3,0,3,3,0,0,4],
[2,2,4,3,3,0,4,3,3,3,0,0,0,0,0,0,4,3,4,3,3,4,0,0,4,4,0,0,4,0,0,0,0,4,0,4,3],
[3,3,4,3,3,0,0,0,3,0,0,3,3,4,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,3,3,3,3,0,0,4],
[3,3,3,3,4,0,0,0,0,0,3,3,4,4,3,3,4,4,4,4,4,0,4,0,4,3,3,0,0,0,3,4,3,4,3,0,4],
[3,3,3,3,3,0,0,4,3,3,3,4,3,4,4,3,3,4,4,4,3,0,0,0,0,0,3,0,0,0,0,0,0,4,0,0,3],
[3,3,3,3,3,0,3,3,3,3,3,4,4,0,0,0,0,0,0,0,0,0,4,4,3,0,4,3,3,3,4,4,0,4,0,4,3],
[3,3,3,3,0,0,3,3,3,3,3,3,4,0,4,4,3,3,3,3,4,0,4,0,0,0,0,0,0,3,0,0,0,4,0,0,3],
[3,3,3,3,0,4,3,4,3,3,3,3,3,0,0,0,0,0,4,3,0,0,3,0,3,3,4,4,0,3,0,4,3,4,3,0,3],
[0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,4,4,0,0,3,3,0,0,0,0,0,0,3,0,0,6,4,0,0,3],
[0,0,0,0,3,0,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0,4,4,0,3,3,4,0,3,0,0,0,0,0,0,3,4],
[4,4,3,3,4,6,6,6,6,4,7,3,3,4,3,3,3,4,4,4,3,4,3,3,3,3,4,3,3,3,3,3,3,4,4,3,3],
];
var player={x:320,y:40,colour:"black",dy:3,health:10,mineRate:0.5,damage:0.5};
var Goth={x:320,y:30,colour:"#bada55",dy:3,health:100,damage:30};
function interact() {
var mer=false;
if(keyIsDown(133)){
mer=true;
}
print(mer);
}
var blockColours=[0,"blue","#006f00","#4f1011","#444444","white","orange"];
function movePlayer() {
var lasty=player.y;
var lastx=player.x;
player.y+=player.dy;
player.dy+=0.15;
if (keyIsDown(37)){
player.x-=2;
}
if (keyIsDown(39)){
player.x+=2;
}
var left = {};
left.y=player.y;
left.x=player.x-playerSize/2;
var blockAtLeft=blockPos(left);
if (map[blockAtLeft.y][blockAtLeft.x] !==0) {
print("Oi!");
player.x=lastx;
}
var right = {};
right.y=player.y;
right.x=player.x+playerSize/2;
var blockAtRight=blockPos(right);
if (map[blockAtRight.y][blockAtRight.x] !==0) {
print("Oi!");
player.x=lastx;
}
var head = {};
head.y=player.y-playerSize/2;
head.x=player.x;
var blockAtHead=blockPos(head);
if (map[blockAtHead.y][blockAtHead.x] !==0) {
print("Oi!");
player.y=lasty;
player.dy=0;
}
var feet = {};
feet.y=player.y+playerSize/2;
feet.x=player.x;
var blockAtFeet=blockPos(feet);
if (map[blockAtFeet.y][blockAtFeet.x] !==0) {
print("Oi!");
player.y=lasty;
player.dy=0;
if (keyIsDown(38)){
player.dy=-5;
}
}
}
function showBox(x,y) {
fillRectangle(x*boxSize,y*boxSize,boxSize,boxSize);
}
function water(x,y) {
showBox(x,y);
}
function drawMap() {
for (var ty=0;ty<map.length;ty+=1){
for (var tx=0; tx<map[ty].length ;tx+=1) {
var blockNum=map[ty][tx];
if (blockNum!==0) {
setColour(blockColours[blockNum]);
showBox(tx,ty);
}else {
setColour(rgb(40,5,255-ty*15));
showBox(tx,ty);
}
}
}
}
water(10,10);
function blockPos(screenPos) {
var result = {};
result.x=Math.floor(screenPos.x/boxSize);
result.y=Math.floor(screenPos.y/boxSize);
return result;
}
var handleft=player.x-23;
var handright=player.x+23;
function update() {
movePlayer();
}
function drawPlayer(){
setColour("red");
print(player.health+"Hp",player.x-10,player.y-20);
setColour(player.colour);
fillCircle(player.x,player.y,playerSize);
}
function drawBaddies(){
setColour(Goth.colour);
fillCircle(Goth.x,Goth.y,30)
}
function draw() {
clear();
var cameraX=Math.floor(320-player.x);
var cameraY=Math.floor(240-player.y);
canvasSave();
canvasTranslate(cameraX,cameraY);
drawMap();
setColour("black");
var m = getMousePosition();
print(player);
print(player.x/boxSize);
print(player.y/boxSize);
interact();
if (mineTime>10) {
blockNum=0;
print();
}
/*
var blocks=[
setColour("grey"),
showBox(1,6),
showBox(2,6),
setColour("green"),
showBox(0,5),
setColour("brown"),
showBox(2,4.5),
showBox(1,5),
showBox(2,5.5),
showBox(3,5.5),
showBox(4,5),
showBox(5,5.5),
setColour("green"),
showBox(2,3.5),
showBox(3,4.5),
showBox(1,4),
showBox(5,4.5),
showBox(6,3.7),
showBox(4,4),
showBox(7,4),
showBox(8,4.5),
showBox(4,4),
]
*/
drawPlayer();
drawBaddies();
canvasRestore();
setColour("lime");
for (var i=0;i<slots.length;i++){
var slot=slots[i];
var size=slot.size;
if (i===activeSlot) size+=5;
setColour("lime")
drawRectangle(i*30,0, size, size);
if (slot.contents==="stick") {
setColour("brown")
drawLine(i*30,0,i*30+25,25)
}
if (slot.contents==="mushroom") {
setColour("grey")
var tx=i*30+size/2;
var ty=size/2;
fillCircle(tx-3,ty-3,11)
fillCircle(tx+3,ty-3,11)
fillRectangle(tx-3,ty-3,6,12)
}
if (slot.contents==="pickaxe") {
setColour("lightgrey");
fillRectangle(i*30+2,ty-5,13,5)
fillRectangle(i*30+6,ty-3,6,10)
}
}
for (var key=49;key<58;key+=1) {
if(keyIsDown(key)){
activeSlot=key-49;
}
}
}
run(update,draw); (sorry about all the numbers and words.:D)
Wednesday 29 October 2014
Thursday 23 October 2014
Wednesday 22 October 2014
The Blood Moon
The blood moon is made by
the earth covering the moon from the light rays.
The sun produces light
rays which the moon moves and stays in when we have night time.
Which makes the moon
glow at night.
But in the middle of
the cycle…
The moon is slowly
covered in the darkness…
When fully in the
middle…
The blood moon will
happen! And it turns blood red.
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